Wednesday, July 1, 2009

You take the bad with the good...

I was playing Alron, the Archer/Ranger. The rest of the group, as a reminder, was Sarek, the half-elf cleric, played by Mike... Richard, the human ranger, played by Jonathan... Milamber, the human magicuser, played by Francis... Zoroaster, the half-elf fighter/magicuser, played by Joe... and a halfling... I dunno... jester or something... played by Francis' girlfriend, Jen.

So, our group was setting up camp for the night, and someone was casting a few spells off in order to memorize something else for the next day, and detect magic was cast. A tree nearby registered as magical! Curious, we had Sarek cast dispel magic on it. The success of the dispel was dependent on difference in level between the caster who cast the magic spell you're attempting to dispel, and the caster casting the dispel magic. You apply that difference to a die roll, and roll. First attempt, it didn't work... so, we stayed there, Sarek taking that spell as many times as he could (three, I think), and casting it time after time, failing each time, until around 4 days later, he FINALLY rolled low enough to get it! The tree suddenly transformed into a beautiful elven princess!



She told us that she had been put under a polymorph spell by a jealous suitor who would not let her marry someone else. Since the half-elf cleric had saved her, she was in his debt, and if we would escort her to her home, she would arrange for a great reward, part of which was her hand in marriage to the cleric.

So, we're traveling to her home when we encounter an evil cleric. He cast Fear on the party, and several of us fail our saves, including Alron, and the princess. So, I couldn't do anything as my character is running as fast as he can to get away. The halfling, who made her save, is worried about the princess, that she might run into somewhere dangerous, or run into a tree, or fall down and hurt herself... so, she picks up a rock, and throws it at the princess, trying to knock her unconscious. She rolls a 20, scoring a critical hit, and kills the princess (she only had like 6 hit points or so).

In 1st edition AD&D, elves cannot be raised with a Raise Dead spell (which I believe Sarek had access to) because they have spirits, not souls, so that was that... the whole reward/hand-in-marriage thing, all up in smoke because of this.

The real kicker, Jen decided to lie about it. The whole exchange between her and the princess took place in private, in another room, so none of us knew what happened. She told Steve she had her halfling run around, trying to make it look like there were a whole bunch of enemies that had run in and run out again. When Alron got back from his run, and we'd dealt with the cleric and his minions, we went gathering everyone up. We found the princess dead, and the halfling nearby. She told us that goblins had attacked while we were dealing with the cleric, and they killed the princess. We had two rangers in the group, though, so we searched the area, checking out all the tracks that were around, and found that all the tracks were halfling, made by the SAME halfling, and the rock-wound in the princess' head, and the rock lying there... when goblins tend to use swords and spears... yeah... it was kind of like medieval CSI. heh.

If I remember correctly, we took the body of the princess back to her people, and we gave up the halfling as her killer. I believe Steve did something with that, something the rest of us weren't privvy to, probably some kind of spell put on her by the elven wizards, and the halfling was allowed to continue on with us. I was never sure if anything came of whatever "punishment" she received. She certainly wasn't saying anything. Probably for the best. heh.

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