Ah puns. Aren't they great? What? They aren't? Really? Well, okay.
Anyway, this was fairly early on in Alron's "career of pain". We'd finished the Saltmarsh trilogy, and the town counsel awarded us with a house on the outskirts of town. It was someplace we could use as a base of operations.
Steve drew up some basic floorplans, but it was really nothing fancy, so we started making plans. Dig out the basement to make a study/laboratory for Merlin (Francis' magicuser), get furniture, artwork, etc. So, Alron took Conan (Jeff's barbarian) and an npc character, and we went to the next city over, to find a crew to do the digging.
On the way, we were camping, and the camp was attacked by these animals. We didn't have the opportunity to light a torch or anything, so we just defended ourselves by the moonlight, and killed the creatures. In the morning, we woke up to find out that the three creatures were gone, and in their place were three human bodies! Oh crap, they were lycanthropes.
Alron had taken quite a bit of damage, so I was fearful of him contracting the disease, so I had him go to the local church in town, to get them to case a cure disease on him. Well, the priests there wanted to have proof he'd contracted it, before they would cast the spell... I think Alron didn't have the gold available, and they said that they'd cast it for free, to rid him of the evil, but they wanted proof of it first.
Not really wanting to wait, he found another church outside the city, but it turned out to be an evil temple. I had him just tell the priest there that he was going to leave, and the priest agreed it was for the best, and that was that. heh.
So, I waited. Next night, Alron went out into the woods (this was probably not the best idea, but I wanted to avoid bloodshed), took off his armor and weapons, and waited... and yup, he transformed into a were-something. I thought it was a wolf at the time.
So, Alron wakes up the next morning, and he's not in the same place that he started... understandable... let's just have a look aroun.... wait a second... these are the same kind of trees that were in the forest I was in... these grow further north. Oh crap. He's covered in dirt and mud, completely naked otherwise, aaaaand suddenly he's got several elves with bows challenging him.
Well, I had him explain that he wasn't sure how he got here, and he didn't even really know where "here" was. The elves weren't impressed, and took him prisoner. Tossing some clothes onto him, they took him to their village, and in front of their elders. They questioned him, and it came down to it that I thought maybe they could help Alron... so I had him say that he suspected that he was a werewolf.
Wrong answer.
Ten elves with bows were on him in a moment, all pointing arrows at his head. Hooooboy.
Without letting him say another word they took him away and threw him into a dark cell with a bunch of others... humans and a dwarf. One of the humans approached and asked him why he was there. He figured it would be good for some cred, and as a warning, so he said he was a lycanthrope. Noone else seemed to understand, but the human talking to him did. He asked what kind. Alron said "wolf", but the man scoffed, saying that he didn't have it in him.
I was confused by that, but there was little time to debate the issue. Elves came and dragged him and one of the others out of the room, over to what looked to be a temple. They were dragged inside, and strung up by their feet. A cleric began to chant and was going to sacrfice them with a special knife. He stabbed the other, but with them swinging freely, the knife didn't penetrate too deep. Just then, the door burst open, and it was the human he talked to, and the dwarf. There was a prison break. They attacked the cleric and cut down Alron and the other, and everything after was a blurr as they escaped the village.
Well, Alron stuck around for a bit, but left very quickly upon seeing how they acted... thoroughly evil... and it appeared that all of them were werewolves, a roaming pack of them. After escaping, he started to make his way south again... but not before finding out that it wasn't were-wolves that attacked him that night, but were-boars!
That's right. He was a were-boar.
To be continued...
For me, 2009 will mark my 30th anniversary of playing Dungeons & Dragons. I have a lot of accumulated stories about this game (and others) over the years, so I decided to start writing them down. In the process of thinking that, it occurred to me that others 'might' be interested in reading them. So, begins this blog...
Friday, July 10, 2009
Wednesday, July 1, 2009
You take the bad with the good...
I was playing Alron, the Archer/Ranger. The rest of the group, as a reminder, was Sarek, the half-elf cleric, played by Mike... Richard, the human ranger, played by Jonathan... Milamber, the human magicuser, played by Francis... Zoroaster, the half-elf fighter/magicuser, played by Joe... and a halfling... I dunno... jester or something... played by Francis' girlfriend, Jen.
So, our group was setting up camp for the night, and someone was casting a few spells off in order to memorize something else for the next day, and detect magic was cast. A tree nearby registered as magical! Curious, we had Sarek cast dispel magic on it. The success of the dispel was dependent on difference in level between the caster who cast the magic spell you're attempting to dispel, and the caster casting the dispel magic. You apply that difference to a die roll, and roll. First attempt, it didn't work... so, we stayed there, Sarek taking that spell as many times as he could (three, I think), and casting it time after time, failing each time, until around 4 days later, he FINALLY rolled low enough to get it! The tree suddenly transformed into a beautiful elven princess!
She told us that she had been put under a polymorph spell by a jealous suitor who would not let her marry someone else. Since the half-elf cleric had saved her, she was in his debt, and if we would escort her to her home, she would arrange for a great reward, part of which was her hand in marriage to the cleric.
So, we're traveling to her home when we encounter an evil cleric. He cast Fear on the party, and several of us fail our saves, including Alron, and the princess. So, I couldn't do anything as my character is running as fast as he can to get away. The halfling, who made her save, is worried about the princess, that she might run into somewhere dangerous, or run into a tree, or fall down and hurt herself... so, she picks up a rock, and throws it at the princess, trying to knock her unconscious. She rolls a 20, scoring a critical hit, and kills the princess (she only had like 6 hit points or so).
In 1st edition AD&D, elves cannot be raised with a Raise Dead spell (which I believe Sarek had access to) because they have spirits, not souls, so that was that... the whole reward/hand-in-marriage thing, all up in smoke because of this.
The real kicker, Jen decided to lie about it. The whole exchange between her and the princess took place in private, in another room, so none of us knew what happened. She told Steve she had her halfling run around, trying to make it look like there were a whole bunch of enemies that had run in and run out again. When Alron got back from his run, and we'd dealt with the cleric and his minions, we went gathering everyone up. We found the princess dead, and the halfling nearby. She told us that goblins had attacked while we were dealing with the cleric, and they killed the princess. We had two rangers in the group, though, so we searched the area, checking out all the tracks that were around, and found that all the tracks were halfling, made by the SAME halfling, and the rock-wound in the princess' head, and the rock lying there... when goblins tend to use swords and spears... yeah... it was kind of like medieval CSI. heh.
If I remember correctly, we took the body of the princess back to her people, and we gave up the halfling as her killer. I believe Steve did something with that, something the rest of us weren't privvy to, probably some kind of spell put on her by the elven wizards, and the halfling was allowed to continue on with us. I was never sure if anything came of whatever "punishment" she received. She certainly wasn't saying anything. Probably for the best. heh.
So, our group was setting up camp for the night, and someone was casting a few spells off in order to memorize something else for the next day, and detect magic was cast. A tree nearby registered as magical! Curious, we had Sarek cast dispel magic on it. The success of the dispel was dependent on difference in level between the caster who cast the magic spell you're attempting to dispel, and the caster casting the dispel magic. You apply that difference to a die roll, and roll. First attempt, it didn't work... so, we stayed there, Sarek taking that spell as many times as he could (three, I think), and casting it time after time, failing each time, until around 4 days later, he FINALLY rolled low enough to get it! The tree suddenly transformed into a beautiful elven princess!
She told us that she had been put under a polymorph spell by a jealous suitor who would not let her marry someone else. Since the half-elf cleric had saved her, she was in his debt, and if we would escort her to her home, she would arrange for a great reward, part of which was her hand in marriage to the cleric.
So, we're traveling to her home when we encounter an evil cleric. He cast Fear on the party, and several of us fail our saves, including Alron, and the princess. So, I couldn't do anything as my character is running as fast as he can to get away. The halfling, who made her save, is worried about the princess, that she might run into somewhere dangerous, or run into a tree, or fall down and hurt herself... so, she picks up a rock, and throws it at the princess, trying to knock her unconscious. She rolls a 20, scoring a critical hit, and kills the princess (she only had like 6 hit points or so).
In 1st edition AD&D, elves cannot be raised with a Raise Dead spell (which I believe Sarek had access to) because they have spirits, not souls, so that was that... the whole reward/hand-in-marriage thing, all up in smoke because of this.
The real kicker, Jen decided to lie about it. The whole exchange between her and the princess took place in private, in another room, so none of us knew what happened. She told Steve she had her halfling run around, trying to make it look like there were a whole bunch of enemies that had run in and run out again. When Alron got back from his run, and we'd dealt with the cleric and his minions, we went gathering everyone up. We found the princess dead, and the halfling nearby. She told us that goblins had attacked while we were dealing with the cleric, and they killed the princess. We had two rangers in the group, though, so we searched the area, checking out all the tracks that were around, and found that all the tracks were halfling, made by the SAME halfling, and the rock-wound in the princess' head, and the rock lying there... when goblins tend to use swords and spears... yeah... it was kind of like medieval CSI. heh.
If I remember correctly, we took the body of the princess back to her people, and we gave up the halfling as her killer. I believe Steve did something with that, something the rest of us weren't privvy to, probably some kind of spell put on her by the elven wizards, and the halfling was allowed to continue on with us. I was never sure if anything came of whatever "punishment" she received. She certainly wasn't saying anything. Probably for the best. heh.
Tuesday, June 30, 2009
Roll them bones!
I own a lot of dice.
I still own every die I have every bought, I believe. There may be a few incidentals that got lost here and there, either left behind at a friends or rolled under a couch, never to be found, but for the most part, I still have them all.
The die that is the avatar for this blog is my very first twenty-sided die.
It is quite worn.
I retired that die after I used it to kill a Medusa.
Steve was running our group through The Caves of Chaos, which is the main source of experience points and treasure in the adventure "The Keep on the Borderlands", which is the first complete module included with the Basic D&D set. There was "In Search of the Unknown" before that, with the Caverns of Quasqueton, but that was just the two maps of the dungeon, with basic descriptions of the rooms, but no monsters or treasure. The DM had to add those to complete it.
So, we were going through the Caves of Chaos, and there is one part of the caves that houses the priests of an evil cult. In the cells of this area, the cult leader is keeping a medusa that had been captured. His plan was to cut the snakes off her head, put her eyes out, and then sacrifice her to his demonic lord.
Well, our group went into that room, not knowing there was a medusa in there. We heard movement from behind a curtain, so Fang walks around the corner of the curtain and whoa!! Medusa!! Steve rolls a saving throw vs Petrification... he makes it! He turns his head away just in time not to be turned to stone! He tells us there's a medusa back there, so Aubry, my elven bard, takes out his mirror, and walks around the corner. Aubry makes his saving throw, and the medusa makes her saving throw against turning herself to stone, so they both looked away just in time...
Aubry kept shoving the mirror in her face, and she kept pushing him away, until she finally shoved him, knocking him back, where he stumbled and fell. The mirror broke, and she went after the rest of the group, trying to "stone" everyone.
I ask Steve what my chances are for cutting off her head. He told me I needed to roll a natural 20 to hit her in the neck, and then roll maximum damage to cut her head off.
Well, she'd forgotten about Aubry for the moment, so he stands up, unsheathes his magical longsword and walks up behind her. He grabs a fistful of her snake-hair, and brings his longsword down on her neck!
I rolled that d20, which looked then pretty much as worn as it looks today, and it rolled...
and rolled...
and rolled...
AND ROLLED...
AND FRANCIS WAS TENSING UP AND MAKING THIS "EEEEE" NOISE...
AND IT ROLLED...
AND FRANCIS WAS SAYING "HOOOOLY SHIIIIIT!"
AND IT ROLLED...
AND IT FINALLY ROLLED TO A STOP!!!!
20!!!!
AND FRANCIS FREAKED OUT!!! "OOOH MY GOD!!!"
SCOTT PUMPS HIS FIST "YES!!"
STEVE CURSED AT US!!
Well, it wasn't over yet... I picked up my d8, which was in decidedly better shape, and rolled it...
AND FRANCIS FREAKED OUT AGAIN!!!
8!
IT ROLLED AN 8!!
AUBRY CUT THE MEDUSA'S HEAD OFF!!
HE ACTUALLY DID IT!!
HOLY SHIT!!!
"Fine!" Steve said, disgruntled. "The fucking medusa is DEAD. It's head comes off and rolls across the floor."
Granted, after that was the session where everything went to shit.. when we all got captured, and Alron got tortured... and Aubry got tortured too, even worse than Alron, 'cause the orc torturer REALLY wanted to hurt the prissy grey elf.
Ah well, win some, you lose some... that's the way the dice roll. heh.
I still own every die I have every bought, I believe. There may be a few incidentals that got lost here and there, either left behind at a friends or rolled under a couch, never to be found, but for the most part, I still have them all.
The die that is the avatar for this blog is my very first twenty-sided die.
It is quite worn.
I retired that die after I used it to kill a Medusa.
Steve was running our group through The Caves of Chaos, which is the main source of experience points and treasure in the adventure "The Keep on the Borderlands", which is the first complete module included with the Basic D&D set. There was "In Search of the Unknown" before that, with the Caverns of Quasqueton, but that was just the two maps of the dungeon, with basic descriptions of the rooms, but no monsters or treasure. The DM had to add those to complete it.
So, we were going through the Caves of Chaos, and there is one part of the caves that houses the priests of an evil cult. In the cells of this area, the cult leader is keeping a medusa that had been captured. His plan was to cut the snakes off her head, put her eyes out, and then sacrifice her to his demonic lord.
Well, our group went into that room, not knowing there was a medusa in there. We heard movement from behind a curtain, so Fang walks around the corner of the curtain and whoa!! Medusa!! Steve rolls a saving throw vs Petrification... he makes it! He turns his head away just in time not to be turned to stone! He tells us there's a medusa back there, so Aubry, my elven bard, takes out his mirror, and walks around the corner. Aubry makes his saving throw, and the medusa makes her saving throw against turning herself to stone, so they both looked away just in time...
Aubry kept shoving the mirror in her face, and she kept pushing him away, until she finally shoved him, knocking him back, where he stumbled and fell. The mirror broke, and she went after the rest of the group, trying to "stone" everyone.
I ask Steve what my chances are for cutting off her head. He told me I needed to roll a natural 20 to hit her in the neck, and then roll maximum damage to cut her head off.
Well, she'd forgotten about Aubry for the moment, so he stands up, unsheathes his magical longsword and walks up behind her. He grabs a fistful of her snake-hair, and brings his longsword down on her neck!
I rolled that d20, which looked then pretty much as worn as it looks today, and it rolled...
and rolled...
and rolled...
AND ROLLED...
AND FRANCIS WAS TENSING UP AND MAKING THIS "EEEEE" NOISE...
AND IT ROLLED...
AND FRANCIS WAS SAYING "HOOOOLY SHIIIIIT!"
AND IT ROLLED...
AND IT FINALLY ROLLED TO A STOP!!!!
20!!!!
AND FRANCIS FREAKED OUT!!! "OOOH MY GOD!!!"
SCOTT PUMPS HIS FIST "YES!!"
STEVE CURSED AT US!!
Well, it wasn't over yet... I picked up my d8, which was in decidedly better shape, and rolled it...
AND FRANCIS FREAKED OUT AGAIN!!!
8!
IT ROLLED AN 8!!
AUBRY CUT THE MEDUSA'S HEAD OFF!!
HE ACTUALLY DID IT!!
HOLY SHIT!!!
"Fine!" Steve said, disgruntled. "The fucking medusa is DEAD. It's head comes off and rolls across the floor."
Granted, after that was the session where everything went to shit.. when we all got captured, and Alron got tortured... and Aubry got tortured too, even worse than Alron, 'cause the orc torturer REALLY wanted to hurt the prissy grey elf.
Ah well, win some, you lose some... that's the way the dice roll. heh.
Saturday, June 20, 2009
My Favourite Game, That I've Never Really Played
I've played Dungeons and Dragons the longest, and most consistently, of any of the roleplaying games that I've played, but my favourite game, ever since I first played it, was Gamma World.
If you're not familiar, it's a post-apocalyptic game, where you play humans and mutants trying to survive in the ruins of civilization. It is hundreds of years after the apocalypse, with much of the knowledge of The Ancients lost. They are seen as almost mystical, and their technology bordering on magic. You could choose to be a Pure Strain Human, a human with no mutations, and a high resistance to radiation and disease. You could be a Mutated Human, with fantastical physical and mental mutations, some beneficial, some defects. You could also play a Mutated Animal, choosing a basic stock animal and applying mutations like mutated humans have.
Typically, you started off in a primitive village, your people scraping out a basic existence in the harsh world. Many adventures start off with rites of passage... sending the group of young humans and mutants out to recover some ancient artifact, to prove their strength and advance them into adulthood.
I've owned every edition of this (except the d20 version, which I thought was a poser, undeserving of the name Gamma World), however, I've never really played it for any significant amount of time.
When I started playing 1st edition game, with my best friend at the time, Quintin. I was a pure strain human, who had some psychic abilities, which I'd "borrowed" from the TV show "The Powers of Matthew Star", which I was watching at the time. The main character of that show was an alien who looked human, and it was sort of the typical 70's "on the run, and helping anyone he comes across" show. Kind of like "The Littlest Hobo", but with an alien kid. heh.
(The only way I was able to remember the name of this show was by recalling that Louis Gossett Jr was in it, as Matthew's guardian, and I'm shocked that I was able to remember even that detail. Thinking back, the show was likely HORRIBLE. heh. I mean, look a that guy's HAIR!)
The only things I'd encountered in his adventures was stuff Quintin took from Return of the Jedi, since there is a type of armor called "Plastic Armor", which could easily be Stormtrooper armor, and Quintin and I were obsessed with Star Wars at the time (yeah, I'm not at all obsessed with it today... *shoves his full suit of Stormtrooper armor into the closet, where you can't see it*). I encountered some aliens, and that was about it. No mutants, no ancient artifacts, none of the actual themes of the game.
I GM'd a game of it, for one session, with my friends Steve and Francis, and maybe a few others, but I can't remember who. I started them off with the Rite of Passage adventure in the Allegheny County area, near Pittsburgh, but we got bogged down in the rules and me being rather inexperienced with being a Games Master, and we just went back to D&D.
So, I feel that I can't really count either of those two instances.
I'm not exactly sure what has drawn me to this game over the years, despite never really playing it. Maybe it's the message behind it... that the world can be torn down by war and destruction, and we will go on, at least in some form. There is a spirit of rebuilding to the game.
I was told a couple of years ago, by a fellow gamer, that I'm the only person he knows that ever took the game seriously. Every time he got a game going, it was just a silly, wacky game, but I've just never seen it that way. I actually found it pretty strange when he told me that.
Okay, yeah, your characters have fantastical mutations that would never happen in real life, and there are mutated humanoid animals (one adventure module even included cycloptic, human-sized, intelligent chickens), however the writing of the game has never inspired any "yucks" from me. I mean, they didn't make it particularly dark or depressing either (not like other post-apocalyptic games have done), at least not any more than D&D was. It never struck me as game you were supposed to "clown up".
Well, regardless, I've always had my plans to run a game of this. From time to time, I've envisioned what the city I've lived in (Toronto, Edmonton, Ottawa, Atlanta) would look like in the setting, and how the unique characteristics of the city would translate. Not in some kind of screwed up, morbid "The world ending would be cool" kind of way, but just "If I were to set my Gamma World game here, what would I draw for the city skyline? What would the iconic places of this city look like? What traditions or superstitions would the people cling to or warp over the years?"
One interesting, and humorous fact... Atlanta is considered a Gamma World City. :D
If you're not familiar, it's a post-apocalyptic game, where you play humans and mutants trying to survive in the ruins of civilization. It is hundreds of years after the apocalypse, with much of the knowledge of The Ancients lost. They are seen as almost mystical, and their technology bordering on magic. You could choose to be a Pure Strain Human, a human with no mutations, and a high resistance to radiation and disease. You could be a Mutated Human, with fantastical physical and mental mutations, some beneficial, some defects. You could also play a Mutated Animal, choosing a basic stock animal and applying mutations like mutated humans have.
Typically, you started off in a primitive village, your people scraping out a basic existence in the harsh world. Many adventures start off with rites of passage... sending the group of young humans and mutants out to recover some ancient artifact, to prove their strength and advance them into adulthood.
I've owned every edition of this (except the d20 version, which I thought was a poser, undeserving of the name Gamma World), however, I've never really played it for any significant amount of time.
When I started playing 1st edition game, with my best friend at the time, Quintin. I was a pure strain human, who had some psychic abilities, which I'd "borrowed" from the TV show "The Powers of Matthew Star", which I was watching at the time. The main character of that show was an alien who looked human, and it was sort of the typical 70's "on the run, and helping anyone he comes across" show. Kind of like "The Littlest Hobo", but with an alien kid. heh.
(The only way I was able to remember the name of this show was by recalling that Louis Gossett Jr was in it, as Matthew's guardian, and I'm shocked that I was able to remember even that detail. Thinking back, the show was likely HORRIBLE. heh. I mean, look a that guy's HAIR!)
The only things I'd encountered in his adventures was stuff Quintin took from Return of the Jedi, since there is a type of armor called "Plastic Armor", which could easily be Stormtrooper armor, and Quintin and I were obsessed with Star Wars at the time (yeah, I'm not at all obsessed with it today... *shoves his full suit of Stormtrooper armor into the closet, where you can't see it*). I encountered some aliens, and that was about it. No mutants, no ancient artifacts, none of the actual themes of the game.
I GM'd a game of it, for one session, with my friends Steve and Francis, and maybe a few others, but I can't remember who. I started them off with the Rite of Passage adventure in the Allegheny County area, near Pittsburgh, but we got bogged down in the rules and me being rather inexperienced with being a Games Master, and we just went back to D&D.
So, I feel that I can't really count either of those two instances.
I'm not exactly sure what has drawn me to this game over the years, despite never really playing it. Maybe it's the message behind it... that the world can be torn down by war and destruction, and we will go on, at least in some form. There is a spirit of rebuilding to the game.
I was told a couple of years ago, by a fellow gamer, that I'm the only person he knows that ever took the game seriously. Every time he got a game going, it was just a silly, wacky game, but I've just never seen it that way. I actually found it pretty strange when he told me that.
Okay, yeah, your characters have fantastical mutations that would never happen in real life, and there are mutated humanoid animals (one adventure module even included cycloptic, human-sized, intelligent chickens), however the writing of the game has never inspired any "yucks" from me. I mean, they didn't make it particularly dark or depressing either (not like other post-apocalyptic games have done), at least not any more than D&D was. It never struck me as game you were supposed to "clown up".
Well, regardless, I've always had my plans to run a game of this. From time to time, I've envisioned what the city I've lived in (Toronto, Edmonton, Ottawa, Atlanta) would look like in the setting, and how the unique characteristics of the city would translate. Not in some kind of screwed up, morbid "The world ending would be cool" kind of way, but just "If I were to set my Gamma World game here, what would I draw for the city skyline? What would the iconic places of this city look like? What traditions or superstitions would the people cling to or warp over the years?"
One interesting, and humorous fact... Atlanta is considered a Gamma World City. :D
Saturday, June 13, 2009
Sometimes, I'm a cheeky bastard.
So, back in Steve's big campaign, I had moved off to Edmonton, Mizraith being my last character before I moved there, and when I returned 6 months later, I took on a new character... Thorn Greenwood, human cleric of Teutares.
Teutares is the god of nature in Steve's campaign world, and instead of druids, he has his clerics. They abide by the same rules as clerics do, with a few of their own special abilities and spells. They're basically like druids, except remove all the elemental connections for their spells and their Hierophant levels. They still had some of the abilites of druids, like shapechange, but they can turn plant monsters, like clerics can turn undead.
So, I had some fun playing around with the new spells that Steve had come up with. Reinforestments was my favorite, I think. When you cast it, you create automatons out of the detritus and debris on the forest floor, and you can make these attack. You got one for every three levels, I think. They would pop up behind an opponent, attack, then next round you could make them fall to the ground and pop up in another place, attacking again. Very neat.
Well, when I was playing Thorn, we were still dealing with trying to save the world, but now the gods were even more involved. At one point, we were in the Seven Heavens, talking with Rhom, and he said he was going to send us down to this one location, and there, we would need to retrieve a suit of armor. We gave a big ole' salute and he sent us down in the right location.
It was winter where we were, and nearby was a big hole in the ground, which turned out to be a steam geyser. It went off every so often, which we timed a few times, to make sure it was regular and predictable. Going down into the geyser, we found these little branch caves, and at the back of each cave was what appeared to be a body part of a stone statue of an armored man. So, we took our time, going after one piece at a time, letting the geyser go off in between, then going after the next, until we had them all.
Figuring we needed to put the pieces together and something would happen, we did so, putting the statue back together. If I recall, the pieces all fit together perfectly, and held together, but nothing happened. So, I believe we made camp, and someone memorized "Stone to Flesh". The next day, we reassembled the statue, and cast the spell. The statue immediately turned into a human man and proceeded to attack us. However, part of his attack was magical dominance. Everyone was affected except Thorn.
Being neutral, I didn't see a way that I could take on the whole group, plus this guy, so I said "Well, I guess Thorn leaves. He turns into an owl and flies away." I don't know what I was thinking at the time... that maybe Steve had something in mind, or the like, but he basically took me aside and said "Come on... you have to do more than that..." So, I had Thorn come back.
By this time, the armored guy had taken everyone to a nearby cave. I had Thorn shapechange into a rat, and skitter along the edge of the cave until I saw them. The big guy was standing there, monologuing to Thorns dominated friends, about how he was going to take over the world or somesuch.
So, I had him cast this "tentacle" spell, which had these tentacles grow out of his back... the rat's back at this point, and then cast Poison, the reverse of Neutralize Poison. He ran up between the legs of his friends, and before any of them could do anything, he reached out with the tentacles and touched the big guy... the big guy failed his poison save and died, which released everyone from his control.
At that point, we either stripped the armor off him and returned, or we just returned with his dead body and the armor. When Rhom got us back, he was pissed, complaining that we weren't supposed to have killed him.
My answer back was something along the lines of "Well, you only said you wanted the armor. You didn't say anything about getting HIM back alive. In fact, you didn't say anything about him at all. So, you got what you asked for."
I'm still not sure why my character survived that encounter... mouthing off to the Head of the Pantheon is not conducive to a long life-span. :)
Teutares is the god of nature in Steve's campaign world, and instead of druids, he has his clerics. They abide by the same rules as clerics do, with a few of their own special abilities and spells. They're basically like druids, except remove all the elemental connections for their spells and their Hierophant levels. They still had some of the abilites of druids, like shapechange, but they can turn plant monsters, like clerics can turn undead.
So, I had some fun playing around with the new spells that Steve had come up with. Reinforestments was my favorite, I think. When you cast it, you create automatons out of the detritus and debris on the forest floor, and you can make these attack. You got one for every three levels, I think. They would pop up behind an opponent, attack, then next round you could make them fall to the ground and pop up in another place, attacking again. Very neat.
Well, when I was playing Thorn, we were still dealing with trying to save the world, but now the gods were even more involved. At one point, we were in the Seven Heavens, talking with Rhom, and he said he was going to send us down to this one location, and there, we would need to retrieve a suit of armor. We gave a big ole' salute and he sent us down in the right location.
It was winter where we were, and nearby was a big hole in the ground, which turned out to be a steam geyser. It went off every so often, which we timed a few times, to make sure it was regular and predictable. Going down into the geyser, we found these little branch caves, and at the back of each cave was what appeared to be a body part of a stone statue of an armored man. So, we took our time, going after one piece at a time, letting the geyser go off in between, then going after the next, until we had them all.
Figuring we needed to put the pieces together and something would happen, we did so, putting the statue back together. If I recall, the pieces all fit together perfectly, and held together, but nothing happened. So, I believe we made camp, and someone memorized "Stone to Flesh". The next day, we reassembled the statue, and cast the spell. The statue immediately turned into a human man and proceeded to attack us. However, part of his attack was magical dominance. Everyone was affected except Thorn.
Being neutral, I didn't see a way that I could take on the whole group, plus this guy, so I said "Well, I guess Thorn leaves. He turns into an owl and flies away." I don't know what I was thinking at the time... that maybe Steve had something in mind, or the like, but he basically took me aside and said "Come on... you have to do more than that..." So, I had Thorn come back.
By this time, the armored guy had taken everyone to a nearby cave. I had Thorn shapechange into a rat, and skitter along the edge of the cave until I saw them. The big guy was standing there, monologuing to Thorns dominated friends, about how he was going to take over the world or somesuch.
So, I had him cast this "tentacle" spell, which had these tentacles grow out of his back... the rat's back at this point, and then cast Poison, the reverse of Neutralize Poison. He ran up between the legs of his friends, and before any of them could do anything, he reached out with the tentacles and touched the big guy... the big guy failed his poison save and died, which released everyone from his control.
At that point, we either stripped the armor off him and returned, or we just returned with his dead body and the armor. When Rhom got us back, he was pissed, complaining that we weren't supposed to have killed him.
My answer back was something along the lines of "Well, you only said you wanted the armor. You didn't say anything about getting HIM back alive. In fact, you didn't say anything about him at all. So, you got what you asked for."
I'm still not sure why my character survived that encounter... mouthing off to the Head of the Pantheon is not conducive to a long life-span. :)
Monday, June 8, 2009
Stepping Back
Wow, taking a look at the previous posts, I inadvertently covered a lot of time there.
So, let's take a step back, shall we?
Back in highschool, Steve gathered a few of the regular Games Club people together, the GOOD players, and he put together a dungeon for us to play through. We made up some characters... I think maybe 5th level or so, maybe higher. I rolled up a gnome illusionist/thief and a half-elf or human ranger (I can't remember). Funny, the only other player I can remember in the group was my friend Marcel. I've lost track of Marcel over the years. I think I might have found him on Facebook, but I have no idea if it's him or not.
Anyways, Marcel made two characters too... one was a thief... or a fighter... I think. Anyways, that's not really that important for the story. heh.
So, this was a fairly typical dungeon... like the ones I described that we played through in Grade School. Entirely random as far as room layout, and what kind of creatures were inside the dungeon. Oh, there was some rhyme, but not much reason. heh.
So, we're down there adventuring, killin' monsters and takin' their stuff, when we came upon this one room. The unusual thing about the room is that it had a solid walkway through the room, but everywhere off the solid walkway was soft, I think like pillows or the like. I can't remember why it was like that. Marcel's character went off into this adjoining room, where there was possibly treasure or something, but he also found some kind of creature that was like a little bipedal turtle, with a crooked neck. Kind of like a combination of these two cartoon characters (Beaky & Cecil, if you're curious, ignore Bugs, although I guess its personality turned out to be similar to him)...
He called the rest of us into the room, and we looked around, but all we could see was a small area on the floor that looked like it had gold dust on it. He swore up and down that there was this little turtle thing there, but we were all "Ooooookay, Crazy Marcel! Whatever!" and we left the room. When we left, the turtle reappeared, but now it was standing on his shoulder.
He walked out of the room and said "Here it is!" but all we could see was the same gold dust, now on his shoulder. We tutted and shook our heads and he got all indignant and left the room, where the thing promptly reappeared, this time on top of his head.
So, he ran out of the room to where we were, shouting "Look, it's on top of my head!"... but all we saw was that same gold-dust on his head, like he'd sprinkled it there.
And again, we're "Ooookay, Crazy Marcel! Whatever! Whooooo!"
He wasn't having any of that this time, though.
"I'm not crazy!!" he shouts, and says that his character pulls out his sword!
Now, I'll pause here for just a moment to say that we didn't let Marcel finish what he said he was doing, which was trying to take his sword out, turn it around and hand it to us hilt-first, so that we would know that he posed no threat to us. However, with his earnest cry, I just had my gnome illusionist react immediately.
"Holy Crap, he's gone crazy! I zap him with my wand of paralysis!" I quickly shouted!
Zap! He was paralyzed. No more words from him!
Marcel protested, finally getting out what he'd meant all along, but I called out "Too late!"
My ranger threw him over his shoulder and we continued on after that.
So, let's take a step back, shall we?
Back in highschool, Steve gathered a few of the regular Games Club people together, the GOOD players, and he put together a dungeon for us to play through. We made up some characters... I think maybe 5th level or so, maybe higher. I rolled up a gnome illusionist/thief and a half-elf or human ranger (I can't remember). Funny, the only other player I can remember in the group was my friend Marcel. I've lost track of Marcel over the years. I think I might have found him on Facebook, but I have no idea if it's him or not.
Anyways, Marcel made two characters too... one was a thief... or a fighter... I think. Anyways, that's not really that important for the story. heh.
So, this was a fairly typical dungeon... like the ones I described that we played through in Grade School. Entirely random as far as room layout, and what kind of creatures were inside the dungeon. Oh, there was some rhyme, but not much reason. heh.
So, we're down there adventuring, killin' monsters and takin' their stuff, when we came upon this one room. The unusual thing about the room is that it had a solid walkway through the room, but everywhere off the solid walkway was soft, I think like pillows or the like. I can't remember why it was like that. Marcel's character went off into this adjoining room, where there was possibly treasure or something, but he also found some kind of creature that was like a little bipedal turtle, with a crooked neck. Kind of like a combination of these two cartoon characters (Beaky & Cecil, if you're curious, ignore Bugs, although I guess its personality turned out to be similar to him)...
He called the rest of us into the room, and we looked around, but all we could see was a small area on the floor that looked like it had gold dust on it. He swore up and down that there was this little turtle thing there, but we were all "Ooooookay, Crazy Marcel! Whatever!" and we left the room. When we left, the turtle reappeared, but now it was standing on his shoulder.
He walked out of the room and said "Here it is!" but all we could see was the same gold dust, now on his shoulder. We tutted and shook our heads and he got all indignant and left the room, where the thing promptly reappeared, this time on top of his head.
So, he ran out of the room to where we were, shouting "Look, it's on top of my head!"... but all we saw was that same gold-dust on his head, like he'd sprinkled it there.
And again, we're "Ooookay, Crazy Marcel! Whatever! Whooooo!"
He wasn't having any of that this time, though.
"I'm not crazy!!" he shouts, and says that his character pulls out his sword!
Now, I'll pause here for just a moment to say that we didn't let Marcel finish what he said he was doing, which was trying to take his sword out, turn it around and hand it to us hilt-first, so that we would know that he posed no threat to us. However, with his earnest cry, I just had my gnome illusionist react immediately.
"Holy Crap, he's gone crazy! I zap him with my wand of paralysis!" I quickly shouted!
Zap! He was paralyzed. No more words from him!
Marcel protested, finally getting out what he'd meant all along, but I called out "Too late!"
My ranger threw him over his shoulder and we continued on after that.
Thursday, June 4, 2009
A Forgotten Era
It's amazing what I'm recalling for each post in the blog so far, but this is stuff that I legitimately remember about my gaming days. It's all fairly fresh in my mind. However, I find it equally amazing what it's bringing back to me.
Back in highschool, I got a job at the Domino's Pizza down the street from my house. Early on there, I overheard one of the drivers, Todd, saying to the manager that he was off to play in a D&D game. I think it wasn't until the next shift we worked together that I asked him about it. He'd been playing with the same batch of guys for several years now. They even played through the entire Dragonlance Chronicles campaign together. So, knowing that I played, Todd invited me to join the group.
Now, here's where my memories remain sketchy. I know we played at Todd's place to begin with, but I can't remember what character I played. There are only two characters I remember playing in that group, a wood elf archer named Daikini Randor, and a dwarf cleric named Rokan Ironfist, but I only remember playing those characters when we played at one of the other player's apartment. I think maybe I played a half-elf ranger first... hmmm... Earendil? That rings a bell. (Yes, I was in the habit of yanking names from Tolkien in those days. Most of my halfling characters were taken from Bilbo's family tree. heh.)
Now this group, being the jokesters they are, was in the habit of coming up with humorous nicknames for characters... Paul, the DM, changed Daikini into "Bikini", and he always called Rokan "Rodan" (after the giant featherless bird from the old Godzilla movies).
Fortuanately, Daikini didn't last long (so I didn't have to suffer the nickname for long)... actually, I think he got killed pretty quickly. See, another fact of this group was that no matter when you started a character, you always started at 1st level. The rest of the group was pretty high level when I started with them... like, 9th or 10th on average, I think. I remember that in the first session I played Daikini, I was down by the river at the camp, and was attacked by something that he needed saving from. The rest of the group happily abliged, giving him crap about being a noob, of course (granted, this was in the late '80s, so the word "noob" didn't exist yet, heh).
The group was adventuring through "Tomb of the Lizard King" adventure module when I rolled up Rokan... oh, sorry, I mean Rodan, and they found him as a prisoner there. No equipment and 1 hit point. They healed him up, and outfitted him with magical chainmail and two magical hammers. When they finished the adventure, they heaped upon him a mound of gold (his share), and in those days, 1 gold piece gave you 1 experience point, so all of that gold, plus the magical items they gave him, raised him up from 1st to 6th level in one go. That put him on a more even footing with everyone else, which I guess was the point... start them at 1st level, and if they can survive, they'll even out soon enough. I should mention that there was a rule in the books those days that said you couldn't actually do that. You could only gain one level, plus the experience to bring you one point less than the level above that. If you had any more experience points past that, it was lost. However, this group did away with that rule. Once you were of the same level as most of the other character, it wouldn't happen that way anyways. So, it wasn't a big concern. It was amusing, though, that this complete greenhorn dwarf gets rich and suddenly he's a powerful cleric the next day. Well, I guess the rules factored in getting someone to train you when you reach a new level (which was also a good way to relieve a character of plenty of his extra cash. heh). So, it wasn't completely unrealistic. If I became a millionaire tomorrow (*crosses fingers*), I'd probably pay someone to train me in some martial arts (probably kendo first).
One of the other players was playing a halfling thief, and he decided that he wanted to play him like a kender. So, he had his thief steal my dwarf's holy symbol. Then, when I had my dwarf demand he give it back, he ran for it. Well, Rokan picked one of his hammers off his belt and threw it at the halfling. Well, I rolled a 20, getting a critical hit, and ended up knocking him into negative hit points. Rokan took back his holy symbol and healed the halfling up to full, but I got a lot of flack for that. Seriously, though, how was I supposed to know I'd roll a 20?! ;)
I'm having a hard time remembering the other adventures we went on in this group. I vaguely recall wanting to use the Stone Shape spell to form a big stone spike out of the ground, possibly to impale a Purple Worm, but that's really it. All of this only just came back to me, though, so hopefully I'll remember more later.
Back in highschool, I got a job at the Domino's Pizza down the street from my house. Early on there, I overheard one of the drivers, Todd, saying to the manager that he was off to play in a D&D game. I think it wasn't until the next shift we worked together that I asked him about it. He'd been playing with the same batch of guys for several years now. They even played through the entire Dragonlance Chronicles campaign together. So, knowing that I played, Todd invited me to join the group.
Now, here's where my memories remain sketchy. I know we played at Todd's place to begin with, but I can't remember what character I played. There are only two characters I remember playing in that group, a wood elf archer named Daikini Randor, and a dwarf cleric named Rokan Ironfist, but I only remember playing those characters when we played at one of the other player's apartment. I think maybe I played a half-elf ranger first... hmmm... Earendil? That rings a bell. (Yes, I was in the habit of yanking names from Tolkien in those days. Most of my halfling characters were taken from Bilbo's family tree. heh.)
Now this group, being the jokesters they are, was in the habit of coming up with humorous nicknames for characters... Paul, the DM, changed Daikini into "Bikini", and he always called Rokan "Rodan" (after the giant featherless bird from the old Godzilla movies).
Fortuanately, Daikini didn't last long (so I didn't have to suffer the nickname for long)... actually, I think he got killed pretty quickly. See, another fact of this group was that no matter when you started a character, you always started at 1st level. The rest of the group was pretty high level when I started with them... like, 9th or 10th on average, I think. I remember that in the first session I played Daikini, I was down by the river at the camp, and was attacked by something that he needed saving from. The rest of the group happily abliged, giving him crap about being a noob, of course (granted, this was in the late '80s, so the word "noob" didn't exist yet, heh).
The group was adventuring through "Tomb of the Lizard King" adventure module when I rolled up Rokan... oh, sorry, I mean Rodan, and they found him as a prisoner there. No equipment and 1 hit point. They healed him up, and outfitted him with magical chainmail and two magical hammers. When they finished the adventure, they heaped upon him a mound of gold (his share), and in those days, 1 gold piece gave you 1 experience point, so all of that gold, plus the magical items they gave him, raised him up from 1st to 6th level in one go. That put him on a more even footing with everyone else, which I guess was the point... start them at 1st level, and if they can survive, they'll even out soon enough. I should mention that there was a rule in the books those days that said you couldn't actually do that. You could only gain one level, plus the experience to bring you one point less than the level above that. If you had any more experience points past that, it was lost. However, this group did away with that rule. Once you were of the same level as most of the other character, it wouldn't happen that way anyways. So, it wasn't a big concern. It was amusing, though, that this complete greenhorn dwarf gets rich and suddenly he's a powerful cleric the next day. Well, I guess the rules factored in getting someone to train you when you reach a new level (which was also a good way to relieve a character of plenty of his extra cash. heh). So, it wasn't completely unrealistic. If I became a millionaire tomorrow (*crosses fingers*), I'd probably pay someone to train me in some martial arts (probably kendo first).
One of the other players was playing a halfling thief, and he decided that he wanted to play him like a kender. So, he had his thief steal my dwarf's holy symbol. Then, when I had my dwarf demand he give it back, he ran for it. Well, Rokan picked one of his hammers off his belt and threw it at the halfling. Well, I rolled a 20, getting a critical hit, and ended up knocking him into negative hit points. Rokan took back his holy symbol and healed the halfling up to full, but I got a lot of flack for that. Seriously, though, how was I supposed to know I'd roll a 20?! ;)
I'm having a hard time remembering the other adventures we went on in this group. I vaguely recall wanting to use the Stone Shape spell to form a big stone spike out of the ground, possibly to impale a Purple Worm, but that's really it. All of this only just came back to me, though, so hopefully I'll remember more later.
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